Hey guys, We're trying to instance a couple hundred of our male figures walking in a scene in Maya. However, it's really bogging it down. We've cached the animation and Maya seems to be drawing from the same data file for all of them, but when I look in the cache folder in Windows Explorer, there is a cache file for every…
Hmm yea with 200 odd characters walking around I'd be suprised if it didn't slow down a lot tbh. It's going to use up a lot of CPU/GPU time just to do the scene update with that much stuff going on because every time you alter the current time every node downstream of an animCurve in the DG needs to be calculated again. I…
Is the issue that you're running out of memory or just performance? If it's memory then what about just connecting a single set of animCurve nodes to all the skeletons/rigs? (you'd obviously want to script the process of connecting the existing curve nodes to the new skeleton)
Sorry for the thread res, but I hate not thanking people for their responses. Thanks Warheart, I'll give that a shot. I have 16GB of Ram, but it's still slowing down. The task manager doesn't show we're running out of memory, it's just a performance issue. What you say will probably work. First time doing this sort of…