Hey guys it's Marius. I've been working the last couple of weeks on some modifiers for 3DS Max. The first one is a DynaMesh modifier. It is like dynamesh from zbrush. The second one is a ShrinkWrap modifer. It takes the vertices from one mesh and projects them the other mesh based on normals or closest surface point. It…
DynaMesh Modifier? That could be useful but I probably wouldn't use it all that often. ShrinkWrap Modifer? There are already a few scripts and plug-ins that do this. MaxRetopo, WrapIt, Paul Hormis's Conform Wrap script. They aren't modifiers but then I don't see any advantage to them if they where modifier based instead.…