this is driving me crazy and i would love some help... i made a tree in 3ds max, and a made a composite material with the sublayer being the bark, and a top layer being moss, the moss layer has a mask. bark and moss are both on map channel 1, whith the mask on map channel 2. i have the correct UVW layout on map channel 1,…
oh hmmm, soo it basically looks like map channel 2 is on map channel 1 in udk, so the moss layer looks like it does in max before i reset the channel and edit the map. does that make sense? like udk is using the uv layout of map channel 1 for the moss mask, instead of using its unique layout in channel 2