No, i'm dealing with 3d scan data. Quadrified mesh doesn't mean clean loops. I'll manage with the unwrap. I don't get why faces selection is remembered in the edit poly when you collapse the unwrap, but not edges selection (i suspect max beeing stupid tho) edit : I've found a script that select in-between edges but it…
Was just looking for this on the webs, funny how often i find my way back here :p Anyways, i've come across a few scripts the do shortest distance selection, but non have the practicality of the rubber-banned-assisted-continuous-selection way of the PtP edge selection found in the unwrap modifier, so to the script wizards…
Hey Is there a way to make a point to point selection aka shortest path between two points or edges in max(script) ? My mesh is triangulated so loop tools wont work. I need something like the edge tool shortest path of unfold 3d, if you are familiar with it. Thanks ! edit: i can do it in the unwrap modifier in max 2012 but…
As far as I know, there isn't a point to point edge selection outside of UVW Unwrap. That would be crazy useful. Time to pester Autodesk! http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5600504&linkID=9241177 The more of these requests and reports they get the more likely they are to add it.
Ha! I always finish up a script when I see that there is one already made. Well here goes: http://dl.dropbox.com/u/2904948/Tools/Martinez_Macro_DistanceSelect.mcr I took a look at the Codfolio script and it works the exact same way, simple distance check. The only difference is that his has a dialog box and a snazzy…