Hey Is there a way to make a point to point selection aka shortest path between two points or edges in max(script) ? My mesh is triangulated so loop tools wont work. I need something like the edge tool shortest path of unfold 3d, if you are familiar with it. Thanks ! edit: i can do it in the unwrap modifier in max 2012 but…
Was just looking for this on the webs, funny how often i find my way back here :p Anyways, i've come across a few scripts the do shortest distance selection, but non have the practicality of the rubber-banned-assisted-continuous-selection way of the PtP edge selection found in the unwrap modifier, so to the script wizards…