Final character: Hey Everyone, I'm working on a re-interpretation of Julia Chang from Tekken for my university module. I've already worked on it for our 1st milestone deadline and now we have another 6 weeks to improve it. I'll show you what i've done so far: Presentation sheet Zbrush High poly model: LP Model Sheets…
praetus- The model in the high poly didn't have any pants on at this stage because I hadn't worked on the new pants yet. Funnily enough my lecturer used to say the exact same things. ;) Thanks for your feedback and i'll definitely try to improve on it this time round. ChrisPerr- You have no idea what your comment means to…
First thing I would say is the anatomy needs work, but in terms of tech. The pants should be modeled as part of the model not a separate mesh. Same with the shirt. Your materials need way better definition, they all seem to have the same spec value! Use this thread for some inspiration/help.…
Ok, I'll bite. This may hurt, but it's for your own good. You're jumping into tertiary details way too soon on the high poly. You need to go back and work on overall anatomical structure and proportions . Also, the high poly doesn't look like it's wearing pants. I'm not sure if they're on a separate layer or you found some…
This looks great and all. However I suggest you follow concepts a little more to the the very last detail. From what I see It has no resemblance to your initial artwork or overall share similarities to Chang herself. I'd suggest worrying about getting the big picture done first of it appearing from a basic glance of…
Permafrost- Thanks for your comment, I retopologised the character again and fixed the seam. Appreciate that. ;) ShadowForce- Thanks for your comment, i've fixed that problem now. Fnitrox- Thanks for reminding me about the AO pass, this time i've baked that and it really does make a difference. Cheers! Nulfed- Yep, I'm…
It could just be me, but your textures seem really fuzzy, also the seam you have running down the stomach is there a reason why you could sew the edges together, or project the UV's differently to get rid of it?