Honestly, everything but the skull is working for me. I would look at an anatomical drawing of a skull, model it front and sideways, then plop it halfway into the gun. It doesn't need to be exactly precise, but you're missing the forms that are the hallmarks of the human skull.
Little update, I've worked a bit on the ornament. Here's the wing, with turbosmooth on (ignore the skull) And then a viewport grab with the wire of the skull. Now I know, I hadn't thought it out well enough before I started, but do you guys have any advice on the flow or other stuff? Or should I rather start all over from…
On the skull you have a lot of pinching which is mostly due to the uneven poly distribution and shady topology. Also, i feel that the jaw area is really making the rest of it seem worse that it is.
give putting the skull into the normal maps in 2D and not on the geometry, I think it needs to look more stamped, as if it were forged in metal....Do you have Photoshop or something similar. I think the rest of it looks fine.
so, this is where I'm at ATM, I'm practically done with the normals, the only thing left is adding surface damage and bumped texture in there. The skull has been done in a stylistic way, so no correct proportions. I'll start texturing in a day or two, so stay tuned! As always, comments and criticism are very welcome!
Nice work...I did this last week.... http://www.youtube.com/watch?feature=player_detailpage&v=t7ENobuS7a8 Quickly mock up in Max and detailed in Zbrush and then I'll baking back down....Zbrush can make it easier to get some character into your model, especially with your skull, but depends on what you're using it for....
@LRoy : thanks for the advice. I was already aware of the lacking detail, but most of it will be added trough the normal map. I will surely put some textures, bolts and rivets in there. @Der Hollander: You are right, my proportions are fairly off. This was because I tried to mimick the typical 40k skull, but it didn't work…
Heya all, this is my first thread on this forum. I've been modelling in 3DsMax for about 1 year and a half now and thought it was time to tackle something every modeller trying to get in the game-industry should be able to make: a gun. But not any gun, as a 40k fanatic I've chosen to pick the cornerstone of the space…
Here's an update, better late than never... What Ive got done now is the lowpoly Boltgun. It all adds up to just under 4000 poly's, so I might adds some more detail at places since I'm aiming at max 5000 poly's. But don't forget that I also need to add two more buttons and the ornament... speaking of which, I've finished…