your maps seem quite random, the diffuse is very plain and has few interesting details. the specular seems over the top, and the normal map has a lot of noise and very tight edges meaning you're not going to get any nice height informatiom - and as you can see in your rnder, the bricks look very flat. you should paint in…
This is my first attempt at sculpting a mesh in ZBrush to be used for baking a tiling texture. Tiled 2x in Marmoset. Texture Sheet Diffuse/Spec/Normal Crits Appreciated.
Yea I agree about my Wall Texture for sure. It is extremely noisy. After more practice, I'm going to redo it. I'm really learning a lot with this study, about materials and normal maps. Learning Zbrush as I go is a big plus too, was quite overwhelmed at the beginning with the interface and controls. But its getting a lot…