"But I'm wondering, does it also kill the effects of the normal maps if your diffuse is too dark?" yes. depending on your games lighting engine. but any engine with physically correct lighting it would. Diffuse or albedo tells the engine how much diffuse light bounces off the surface and enters the camera. if you make your…
@SouthpawSid: Thanks for the feedback! I wanted to spend more polys on it but I was making it for a platformer (where 809 might still be a little overkill :P) I wouldn't mind going back in and might a higher poly version though. A friend of mine tells me it looks a bit Borderlands-ish in style. It is a bit my fault, I was…
Your texturing is interesting. Lots of color values and gradients with some sort of busy detail under it all. Still a cool model, and I kinda fancy the diffuse. To better address your "normal needing to pop more" problem, let's see them flats. Nice tri count too. Hell, I'd say get that gun uprezzed to around 3-4k tris and…
Hi guys, Just thought I'd post some work I've done here to get some feedback and criticism. Here's a scifi-ish rifle I have "completed" a couple of months ago. I know it's not perfect and I could have done better. I hope fellow polycounters here will take some time to point me in the right direction :) Here's the beauty…