Hi all, atm i'm working at model from this http://cghub.com/images/view/90653/ concept 7 i need advice. 1). What is a better way to model roof/gates/floor on platform over the gates/etc.? 2). Hard edges, i read that hard edge should be beveled, so on render it looks more believable i'm in fear of over-detail lowpoly mesh..…
For the roof, I didn't mean model the shingles into the roof like that..I meant that you could model individual shingles and drop them on top of the roof, like this: The drawing might make it look a little silly, but if you line up your texture on the individual shingles right, and line them up to match the texture on the…
You could have the roof be flat, but have a few shingles modeled that stick out a bit to help the silhouette. I would probably model the individual poles for the gates. You could make the floor above the gate one flat mesh, but if you do the planks individually you can have them warped a bit, and it would look cool.…
Hi gsokol, thank you for answer :) mm, i havent thought this way(sticked out shingles), but i think that sticked out single shingles would have weird looking, because they are overlapping from upper side to down... Here are is how i tried to make silhouette better. But at cost of tris... 48 for upper and 144 for bottom,…