i have a solution for u my friend, theres a modifier called surface. which takes ur splines and try to create quads. only thing is that for each vertex u gota create a curve (which is the red one in ur diagram) basically u gota create a cage for your mesh.
Hi... Maybe try this : - Create a upgoing straight line - Keep your bottom rectangle shape and make sure its pivot is on the center (or untouched from its creation) - Select the line and create a Loft using the rectangle as the shape - Now click on Deformation -> Scale - Right-click on the first point and select…
Hi, I hate lofts, never really understood how to use them in Max. I'm trying to create a shape as illustrated below but can't think of the best way to go about doing it. I tried using lofts or the bevel profile modifier, but I can't seem to get it to look right. The tricky bit is that the distance between the two pink…