^ yeah, you're absolutely right. i feel that my ability to design things is improving fast but when it comes to fundamental stuff like perspective and anatomy there's a long way ahead of me and the progress is slow as hell. Playing my strenghts is pretty much what I had in mind - i'm trying to make a portfolio that's still…
progress: i'm experimenting with different colors. specular map needs more work i guess. on previous renders i used a grayscale spec map, these have a colored one. at the moment texture has few seams, i'll fix that later.
ok, there's no clear favorite so i chose version 1 for now. here's the progress on pseudo art deco texture HP and LP: yeah, i'll definitely try something different after this one's done. maybe i'll model one of my gun concepts or try making some complex prop.
thanks Paul! i like the idea of making an additional version without bumps, i might try that later. as for lack of wear, i know what you mean. i've been struggling to make the wear feel natural and it's hard to achieve when whole main panel is mirrored. but yeah, i'll try to add more wear that's result of walking. anyway,…
^ thanks! and yeah, i think i'll change the env tex thumbnail content to this one: http://b-kaczmarek.weebly.com/uploads/1/1/5/5/11551878/326572458.jpg in meanwhile here's progress on the chick: Lol, people misread and misspell it in all kinds of amusing ways. among others i recall Blaislol, Blaisold and Blastoid (almost…
heh, the first texture doesn't have two versions. i just forgot to tone down the post processing in marmoset in the cylinder scene and it kinda screwed up the contrast. here's what the regular version of second texture looks like on cyllinder: i put it in portfolio for now. i think i gotta tweak the normal map of skin…
I enjoy watching your art and its progression.Sci-fi panel looking nice(couldn't decide which one is better :P),and the new one too. You can move forward to something different then a panel in your next project,just a thought :)