Alright, moving onto my next animation for my demo reel! This time I'm having two bipdes interact--one will be running up and climbing over the wall, the other will be there to help the first guy. The biggest challenge I need to overcome is having the two characters interact believably, with shifting of weight and all that…
first off, ditch the camera movement. Ive talked to a few animation guys lately (including an animation director), and they dont care about camera movements, or camera cuts. make your animation shine and cameras wont matter. I think you should raise the height of the wall, have the guy jump up and grab onto the ledge, but…
Snader -- Thanks, it's a good point. However, an industry friend has challenged me to do this particular animation with the aid and interaction of another biped. Maybe it would indeed be easier without any help, but I need to show the proper interaction anyway! And maybe I could just have the jumper get help from the…
I'm not a big animator, but Splinter Cell: Conviction's cooperative mode has some nice collab animations for this stuff. I recall there being an assisted wall climb. Good luck!
Thanks slipsius, I added some of that in the run for this next update. Hopefully the difference is noticeable! Update time! I took into account some other advice I was given, and shortened part of the timing of the beginning part of the helper's anim. I also added some direction into him when being jumped on, so hopefully…
I think the thing youre missing is that in order to do the wall run thing, you have to keep the line of momentum solid. Have a look at jackie chan doing some of his usual wall leaping (I should think rumble in the bronx would be good ref). He does a lot of wall running by having his run momentum moving upwards already and…
A lot of awesome replies, thanks so much guys! Cexar -- Thanks for the suggestions! I've once again redone the helper, so not sure how much still applies, but I definitely need to keep not twinning too much in mind. No worries, I'm keeping at it!! MiAlx -- Great suggestions, check out how I've overhauled him again and tell…
Still chugging away... Latest update has the ending where the jumper gets over the wall fixed up, and more tweaking on the helper's reaction. I think I'm almost done with this one now... one way or another :p [ame=" https://www.youtube.com/watch?v=ABXsRG0eOXY"]Wall Climb w/ Assistance -- Animation (WIP 11) - YouTube[/ame]…
Hey Mezz, really like this piece. You are really on a streak with these animations. I like the staging and the general feel of the quirky running guy. (That's what I could tell from the run) So your problem here is the general story pacing. It's too even right now. Some more holds and stuff and you're on your way. And the…
Thanks Kelvin, glad you like it! Another update. Chugging along. I sped up the run a bit, changed the helper's reaction after being jumped on, and worked more momentum into the jumper's wall climb. A few other polish fixes along the way. [ame=" https://www.youtube.com/watch?v=eR08tLmgk28"]Wall Climb w/ Assistance --…