When I try converting a terrain to landscape, the lighting turns weird and the shadows become blobby even after I build lighting. The only lights in the scene are a dominantdirectional light and skylight. Before conversion: After conversion: Is there a way to fix this weird landscape lighting?
Is this static or dynamic lighting? It looks like your components lighting resolutions are set to different things... try selecting the different components and checking the lighting resolution settings BTW: I too am having weird lighting problems on my machine
Lighting is dynamic I think. I'll have to try doing a terrain-landscape conversion again sometime. For some reason these lighting errors happen when I convert terrain to landscape, but not when I create a landscape from scratch. So I decided to stick with landscape instead. Thanks for the help though.
yeah, i think the landscape is a static mesh which has problem in baking the lighting for existing uv set. you need to create an uvset by double clicking the static mesh and mesh>set unique uvset and click apply. it should take a while to process it depending on the details in the mesh. make sure the static mesh is still…
Maybe try using a different map size? I know in the June and July betas at least, build lighting is really messed up for maps bigger than 509 x 509. Could be fixed in newer betas, but not sure.
It looks like it has the exact same shadows as in the original image, but the Shadow Penumbra on the landscape is suddenly set to 0 or similar negated value. Check your light setting for the Landscape in its Properties menu - possibly right-clicking and resetting all Bold values to their defaults.