Hey everybody, I'm working on this hi poly model of a roman helmet in 3dsmax. I'd like to use it to create a detailed normal map I'll later put on a lower poly model. If anybody could offer up some advice on how to flesh out the detail I'd greatly appreciate it. I'm kind of stuck on the snake head right now and don't know…
Haha, well I'm obviously no Roman helmet buff! The image I found was labelled as Macedonian on the site so I just assumed it was. As far as zbrush goes... I'd love to try that out, but this is actually a project for a class and the challenge of the assignment is to model out as much as we can within 3dsmax. Propably not…