Hey guys. I'm a 3d artist whose looking to break into the Technical Artist side of things. I've already done rigging for a few productions, but would like to expand my knowledge into scripting so I can advance my rigging, but also build tools and such for my team, and maybe shader scripting. I have no prior knowledge of…
I'd also recommend Python, there is Py3dsMax for Max, though I'm not sure how widely used it is. Check out The Programming/Scripting MASTER THREAD for some links to get you started.
if your studio is a max house and you want to change positions within the studio, go max script and later C#. Otherwise, Python is the way to go. Using python for max rigs which wander around your production pipeline doesn't seem to be a very clever idea.
Wow, thanks guys. I didn't expect there to be such a clear answer here. I certainly heard of Python, and knew Maya supported it now. I'm defiantly going to look into it, but please keep the suggestions coming.
python, 3dsmax has the mentioned Py3dsMax, and maya supports it native, and it is a good starter language, and can even be used for web development since most servers also have python.