you don't need anything fancy. do this: - go into 'face mode' in the UV editor - select some faces - go to the edit>copy in the 'edit UVWs' window - select some new faces - go edit>paste Note that this usually only works if the faces are the same in number and shape. And then only works some of the time...
Ah, awesome! That worked! 1) Deleted the faces that I wanted to change. 2) Detached the ones that I wanted to "duplicate" 3) Symmetry on the faces 4) Flipped the uv-island in the unwrap 5) Attached them back to the original mesh Thanks!
Never have I, although it works great if you copy/paste 1 face. If you paste 1 poly and keep pressing paste it rotates the poly 90 degrees in the unwrap.
I selected the opposite faces that I wanted changed, that is correct right? But I get this result: What am I doing wrong? Do I need to repelt it or something? I've had some strange artifacts when I have done that method in the past and now I would like to save as much of the unwrap as possible because of the normal maps…
Just detach the correctly UV'ed faces from the mesh, delete the messed up ones and run symmetry on the correct faces and weld everything back into place. Which is what I think Sean was hinting at. About the copy/paste. Its based on vertex number it won't work within the same mesh because the vertex numbering is different.…