I need to make the animator happy, because I will be the animator. :D Thanks for the feedback - I don't know about the face, there probably will be no close-ups, but then again, for the sake of learning, I should also try to rig the face - to get extra points at the evaluation. :D Anyway, to keep things moving - I did two…
Hello, I am a third year student at the media and advertising department at Tartu Art College. This year at our 3d-graphics course, our main assignment is a short animation. Our evaluation is at january, but its better to start early. I have done 3d modeling before, but I have never prepared models for animation, this is…
Doing the face at the moment, the mustache needs tweaking, problems with mirroring. Thought more about the plot too - the mechanic enters the mecha bay drinking starbucks coffee, smoking cigarettes and listening to music at the morning to evaluate a riot mecha only to find out it is broken and tagged and starts to paint it…
Hey, looking good! I am not a modeller so i cant tell you that much about topology, I'll best leave that to the pros.. Two things you could maybe do, if you think it makes sense: 1) Maybe define the laugh lines from the mouth corner to the nostrils a bit more, that could make his emotions and facial animations look more…
Hey, little update. I redid the crotch area and gloves, also added extra edges to animate limbs. The boots are different from the concept, but I like these sneakerish boots better. Should have a look at, what can I simplify even more at the model before continuing with the face and extra equipment.
Holy crap! That site is loaded with info I need, thanks a million! And if anyone has any other comments on the model, edge flow, shape, anything - feel free to shoot! :) And yeah, maintenance sounds better. I will change it, thanks!
Did some face sketches, the first side view was too vague. I think I will go with the first one, the other seem to evil. :D And belts and straps! I have tried to do characters before, but never ended any - seems like this one is going pretty well. :)
Tried to pose with some lights (no rigging, hardcore transformation). No eyes here. And sorry, but I just had to do this. Made him some headphones - so he could enter the bay/hangar while listening to dubstep. :D
Rigging is almost complete, before I start painting weights, I'm going to model some parts again and more detailed. Seriously need to have a look at the face, arms and boots - and the inventory. Then off to weight maps and then selecting materials for the character.
Hi again, thought about the low poly look and I am ditching that. But smoothing generated errors - small material patches rampaging on the model - would anyone know, what is the cause for this?