i've seen good results of organic models where a nice ao bake from a high poly really helps, haven't really seen that so much with hard surface stuff. I almost feel like going oldschool straight up photo refs would be better for this. Or convincing the company to allow 1 1024x512 norm and 1 1024x512 diffuse. The spec given…
Heyman, I can see where you're coming from. I've definitely gotta fix up some artifacting and could probably stand to add/rework some of my details (especially the front windows which I hate more and more each time I look at them), but is smoothing and beveling (and more importantly, restarting?!) really something that's…
Hey! Nice opportunity to model something this classic for an art test :) 1000 tris and just a diffuse map sounds like a real challenge as well, and so far I think you're doing a good job! I have to agree with Jessica. The details could use a little more attention, especially if you're using it for an AO pass only. To me…
Hey all. Was recently given an art test in response to a posting in the freelance forum. The prompt was an AEC Regent bus that will eventually become my first seriously Low-Poly project (I was given 1000 Tris and a 1024 diffuse map to work with). My main reference. Barring any more specific directions, I'm going to keep…