hello polycount, I've been a lurker here for a while now and I thought I'd make my first post. I'm self taught and still pretty amature. Comments and critiques would be very welcome. Right now I'm working on a American civil war era 1861 Springfield model. I have a diffuse/normal/ and colored spec map but I can't seem to…
sometimes to get things looking the way you want in UDK you have to mess with the material editor a bit more than just plugging diffuse spec and normal. though for the time being.. id say just test how it looks in marmoset. especially if its just for a port piece. as of now the texture looks pretty boring and…