Gyrfal: yes, and a cubemap aswell. and some faked highlights. Im mixing it a bit depending on what looks good on what surface. Some stairs, a ventilation shaft, endless joy of uvmapping! :)
Thanks for all the comments! See if I can answer some of the questions. :] dpaynter26: Yup, Disting got it right, I dont have a baked normalmap. I map the UVs after the existing texture :] It doesnt matter how the UVmap looks aslong as the model looks good. I use the lightmap UVs for a tiling metal texture, and for the…
I am probably gonna add some wierd casket/gurney-thingys in the room, and some random medical junk, I suppose :] Computron: I dont really plan out actually, I build what I want to build in terms of shapes, then i force myself to UVmap it until it looks good ^^ And the smoothing is pretty easy, just bevel the edges for the…