wow awesome work Snefer I got a question for you is it safe to say that your texture is size pixel by poly meaning that a 128 by 512 texture is attached to a 128 by 512 poly mesh?
Added some quick backdropbuildings aswell as some more props indoors. Added two new rooms aswell, hmm :] and oh yeah, still the same 256*512 texture for everything. (except the sky, boooooh!)
I am quite curious as how to layout the UVs with regards to the UV channel editor smooshing things down to fit within the +1/+1 grid. I am attempting this style at the moment, and using a 1024x512 texture, its smooshing down to 512x512 automatically.... I am using Maya 2012, thoughts? I am digging through options right now…
Edit: Updating with link to download and video Download http://www.torfrick.com/ScifiLab.rar https://vimeo.com/35470093 Soo... I have been doing alot of remapping of UVs lately, and I wanted to try to see how far i can push things with one modular texture. The goal is to make this entire scene using one 256*512 texture.…