Hey folks. I've got a custom skeletalmesh with animation and morph targets that I want to animation in matinee. The morphs work just fine with the SkeletalMeshActorMAT, but not the bones animation. (The animation does however work with a SkeletalMeshActor, but that does me no good for the morphs and I assume for blended…
you need to ad some weight keys to the anim track. Bring up the curve editor and have a look in that. If it shows zero weight for the animslot you need to add some keys. Ctrl + LMB adds keys.