Actually I think that the archway and the mosaic behind it are the only things that look gothic, look at the references I posted. Yeah the walls might not be plastered, but they are certainly finely finished.
Privet Yura! The ground in front of Cathedral entrance looks really boring and over-tiled. It looks more like cheap carpet than cobble stones. Do some actual sculpting for the ground and add some variation. Also the Cathedral as a whole doesn't look Gothic much... What references/concepts have you worked from?
Hi! Here's a couple of small environments I did about 1 year ago while I was studying in my 1st and 2nd semesters at Game Art and Design program at Centennial College in Toronto. It was fun working on it. I gained a lot of experience in 3d modeling/texturing and UDK. Hope you like it. Comments and suggestions are welcome…
One thing that immediatly hit me when looking at your first scene is a certain inconsistency in material usage. While the outer walls of the cathedral are made from big rough stones the style of the door-arc is much more refined, intact. I don't know how to express this: Your outer walls scream: medieval gothic cathedral…