Quick question, but when saving a .obj file in 3DS Max I can't see an option to save the vertex colour information as part of the file? When I save the file, the mesh contains no vertex data as such (i.e. just blank). I could use .ase I guess, but its just easier for me if I use .obj. Is is possible to save vertex data to…
maybe write a wrapper that reads out the vertex color and ads it to the ASE or OBJ ASCI with a custom set of data? edit: Couldn't find it in the Wikipedia: http://en.wikipedia.org/wiki/Wavefront_.obj_file so when you export from max or maya it doesn't export vertex colours but like I said maybe a script could add that to…
We can load external .tga files and use THAT as a vertex paint mask, thats no problem at all really. I was just being lazy and hoping I could save it to the model itself, i.e. same as I can with .ase. I can just use .ase no problem, in fact .ase works better with the editor as well, its just that .ae is for some reason…