I don't understand what benefit you could get from having this on a toggle. The hotkeys already exist by default so surely having each component mode on its own key is faster than toggling (e.g. to go from one mode to the one before it in the toggle list you have to cycle through all of them). As TeriyakiStyle said, on a…
I was wondering if anyone has tried setting up the Maya polygon selection modes where you can cycle between them with a single button. That way I could tap a button once for face, twice for verts, and so on. I really like the way UDK handles switching between the move/scale/rot tools with spacebar and I'd like to do…
I'm trying to go easy on my mouse hand :) The Less clicks I have to do with that hand the better. Hence why I want to offload the work to my keyboard hand. Plus as I mentioned I just sort of like being able to cycle the modes. Is it possible to map the tab button to anything? All I really want it to do is cycle between…
Thanks again for all your help Teriyaki! Part of the reason for this is so many hand never has to leave the left side of the keyboard. Right now I have virtually all the keys mapped to something on that side, and while I can use a marking menu, having a key I could rapidly cycle would be preferable.
Or if you like it you could use the multiselect feature. I don't use it personally, but it gives you access to all the components simply by mousing over them. No need to switch at all ever. I actually find my muscle memory is faster than using the multi select and just right click to get to the next component.