Wowww...this really keeps me thinking to make everything i do more modular and better, thx for the inspiration, really makes you think how much you can maximize the use of your UV's with modular textures.
right click - save as ! tillable/modular textures/materials are so much better for workflow and performance and (shockingly) when used right for visuals as you have proven here !!!
hey Snefer, great stuff!... again!.. how do you find so much time in the day!?... and if you find some more I'm sure I'm not the only one who would like to see some kind of modular modelling & texturing tutorials, any chance of that?
reminds me a lot of "hawken" texture style wise. Really love this piece. I love the smoke pouring out of the tubes, i do wish there was a little more cascade as they reach the ground instead up ending a little short but none the less a great example of modular building and texturing.
A small environment i made lately. Uses very few textures, a bit of an exercise in using modular textures. 90% of the scene (including the corridor, walls, most of the main stalk, doors, lamps) uses one 1024*512 texture. Totalt scene polycount is 69k triangles :) Played around some with particles and light functions, and…
Thanks :] gsokol: i was actually using several textures if you read my earlier posts, but most if it was built using one texture. And yes, the reflections are a bit too strong maybe, I am cheating alot with the reflections, might have overdone it a bit...heh ^^ Well, here it is. Its not even that modular, I actually really…