How are you linking the hair object to the controller object? Direct transform connections, expressions, constraints, or something else? Is the hair object a child of another object that is not aligned to world space?
Since the hair object is parented to the head joint, and I assume the control curve for the hair is not parented to the head joint, the hair object and control curve are in different coordinate spaces. When you freeze the transforms of an object in Maya, it will only freeze the object to whatever space it is in. If you…
there is the orient constraint, it constraints the rotation of one object to another, try that one out. If you want the control curve to "control" the other objects rotation: 1) select the control curve 2) then select the strand 3) go to constraints -> orient constraint, open the option box 4) tick the maintain offset on…
Hey rorozilla! Try the following out (sorry if i didnt understand the problem :D): 1) In the Viewport: hold the "W" key and while holding it press and hold the left mouse button and change the local axis to "world". This does not fix your problem though, it merely changes the axis orientation to the world coordinates, but…
all of the hair is parented to my head bone, but i made sur it wasn't skinned to it, and all my object (geometry and bones) in my scene seam to have there axies fliped like the strands of hair, except for the control curves i place ( one for the hair, and the other one for the whole character) i don't know if this answers…