Yeah! Plugging polycount like a motherfucker! I am sad that I wasn't able to attend this. It totally slipped my radar. Curious how many people were in attendance.
Sounds awesome, would be really interested in any kind of recording/info you could share from the event, think the topics you plan to cover hit the nail on the head for a lot of polycount users. I can audio transcribe from a recording if wanted... (oh the joys of admin)
I know I'm not a standout artist here, but my barrel thread was said to be inspirational on how a person can be dedicated to improving their skills and how well I took direction from others to make my art better. It at least points out how helpful polycount has been to even the least experienced artists.
Is there anything you guys would like to hear from me in particular? Besides my introduction and some bits on Polycount, I'm going to be discussing.. * The Benefits of Joining an Online Community * The Videogame Artist * Maintaining your passion and improving all aspects of the craft This talk is for peers &…
I don't know where this came from, I don't remember saying that posting things is bad. I mentioned I personally don't post my work these days because I am not working on things that are post worthy, deserve peoples effort for criticisms, nor do I want any shallow praise. This is 100% not the message I was trying to give.…
For the Toronto IGDA. Info here: http://www.facebook.com/event.php?eid=176705439075126 This is going to be a closed discussion, meaning its just for the people in the room. I am hoping to use a lot of artwork you guys have posted here as great examples of users improving, techniques being developed,…
Adam, I don't wanna ask too many things and ruin your talk or anything, but I'm gonna throw this out there in case you can work it into your talk some how. From the sounds of it, you're going to talk about how how work pays off, and places like polycount really help you improve by getting feedback from peers. But, it also…