If you just need it to rotate it around an object you can select the object to pivot around, select the object to rotate then parent constrain (maintain offset). You can then rotate the pivot object and that'll rotate the other object around it. You have to go to the hierarchy afterwards to delete the constraint and zero…
There are a couple of other ways to snap one object's pivot to another object's pivot. From the Display->Transform Display menu, you can toggle the visibility of an object's pivot. When it's visible, you can point snap to it. Or, if this needs to be done frequently, it can be done via mel. I'm not very savvy with mel, so…
Never had much of a use for something like this until today so i figured i'd throw it out there. Say i've got a cube centered at 0,0,0 in world coordinates and then i want to rotate an object around the center origin to align evenly with each face, is there quick way of doing this? essentially i want to set the pivot of an…