Never had much of a use for something like this until today so i figured i'd throw it out there.
Say i've got a cube centered at 0,0,0 in world coordinates and then i want to rotate an object around the center origin to align evenly with each face, is there quick way of doing this?
essentially i want to set the pivot of an object to a target objects center point.
i could do some attach/detach workaround but if anyones got a better suggestion please share, thanks!
edit: another method i've used in the past is to create a sphere at 0,0,0 and snap the pivot to top vertex
edit2: and as i re-read this, i realiese that i've forgotten about snap to grid, so thats solved.
still curious if there's a way to center the pivot to a target object, could be useful
Replies
From the Display->Transform Display menu, you can toggle the visibility of an object's pivot. When it's visible, you can point snap to it.
Or, if this needs to be done frequently, it can be done via mel. I'm not very savvy with mel, so there may be a better way to accomplish this. First select the object to be modified, then select the target object.