Hi ! i tried searching but i dunno if thers something wrong today but i keep getting the no found topics answer.. so idk if its been answered before. My question is, does UDK support Keyframed animation, say deforming a mesh in maya keyframed, pulling vertices until u get the desired look. or animate a characters vertices…
The examples are facial animation because that's what they're usually used for but there's no reason why you can't use morphs on any object. I'm not sure if morphs work on the iphone though.
Hmm okey i found the morph targets thingy. http://udn.epicgames.com/Three/MorphTargets.html but it seems more or less for facial animation.. im looking more att doing a object. say a square squash and stretch.. if anyone has ideas.