Hi, all. I'm running through Andy Zibits' Ultra-efficient tree teturing and modeling tutorial. http://www.andyzibits.com/tut_maya_low_poly.html I want to do everything except the Paint Effects section (obviously) in 3ds Max. I've created six clusters of leaves, however, I've run into a snag where it states, " Do top-view…
I should mention that Andy's tutorial does not represent a game-friendly method of making trees. It is usually very expensive to use a bunch of camera-oriented billboards. Most game engines are not optimized for this. Speedtree is specifically setup to render this efficiently, but you have to integrate their renderer into…
Create a targeted camera and change its property to be orthographic. This way it'll always render from the same spot, will be orthographic (so your planes near the edges don't skew with perspective) and will use whatever alpha settings you already have in your material(s). Layout and arrange your clusters exactly how you…