Seems like the only way to separate color channels is by using the component mask node. I've tried by directly linking the channel to the next node, it didn't work with the latest version of UDK. (even tho it used to work in the old ones). Make sure that your heightmap is in 16bit :)
Very nice tutorials choco they're very detailed. I have run into a bit of a problem while following them though if anybody has a solution. I was following along using Zbrush instead of Mudbox, I got this kind of stepping problem when importing the height map from zbrush to World Machine but then I just used a blur node and…
Keep in mind that in the tutorial when they go over importing all of your masks that you export from world machine, they all need to be imported into udk landscape mode in either r16 or raw data format as separate layers.
How do you go about importing the textures and slapping them onto the landscape in UDK? I have no idea what I'm doing and none of the tutorials I can find talk about that. I've made everything else as the tutorial says. I've got the landscape into UDK I just don't have any materials on it. Thanks again for the tutorials. :)
Just tried that with all the different modes and such, still even with preloaded file size I get the same problem, also whenever I pick something above 8-bit I get crazy noisy terrain that is just a bunch of spikes. Is there another option I need to check? I'm thinking I'll just paint in my extra details for heightmap in…
I'm having issues importing my height map from world machine into udk. I tried exporting a 2048 by 2048 .raw and also an r16 file, but when I use landscape mode to import a height map, nothing happens. Supposedly it's supposed to automatically generate how many components / faces per quadrant are needed, but it doesn't…
There's no pre-built setup for this, as far as I know. I just did a lot of research, and some testing in the Material Editor. I adapted my slope setup after seeing this thread: http://forums.epicgames.com/threads/811440-UDK-material-expression-incompatability-with-landscape-mode?p=28745069&viewfull=1#post28745069 More good…
Im in your forums necroing all your threads... Good tutorial. You can pretty much anything in unity, but it may take some coding. I have recently wanted to make some good terrain in Unity but i knew that the builtin Unity terrain system is pretty crap. I didnt want to create an entirely new terrain system because Unitys…
Well I promised that I would make a tutorial showing how I make terrains, I ended up recording over 4 hours of video tutoring at 1080p split in 3 parts. Just wanted to share with the community and I hope it can help some people out there :) Preview : Terrain test : [ame=" https://www.youtube.com/watch?v=K_Gvb01572g"]Cry…