ya kismet is just a visual scripting language, unless you need to write some custom functions it should do the job for you. though kismet does have a lot of restrictions on how it can interact with other systems of UDK, like it isnt possible to manipulate a vector para mater of a material with kismet but you can get around…
IMO - if you want to be a level designer, definitely learn to script. Even Kismet is a visual scripting language, which still requires an aptitude for scripting to be proficient in. For a definition of my daily work and the like... It depends a bit of the project, studio and point in production. But generally it involves…
It really depends on where you're trying to find a job and everything. You're talking about designing an F-Zero track, then talking about AI taking cover, so I'm assuming FPS or 3rd person. If you're trying to get your foot in the door, focus on something to be good at, because most companies are looking for a cog to fit…
Hey guys, I have a serious question that I need answering. So I'm a 3rd year student in a Game Development program and I am looking to be a level designer once I'm out of school. I am currently brainstorming for my final BIG project, and am getting a little lost. I thought it would be best if I just came here and asked the…
:) That made me feel so much better XD. Alright so kismet is considered to be scripting then. That is awesome news. I'm going to try and focus more on the level designs and in game events then, and scrap the car idea. BTW, the bots and the car I was talking about were to separate ideas for the same project, just in case I…
Well if I were asked to make a level design portfolio I would probably have it filled with paper sketches, level layouts, paper models / prototypes, a non-textured blocked out level and a video of a scripted scene like "enemies kicking down a door after player picks up key and shooting up the place". But it doesn't hurt to…