Hello everyone A few guys asked me to make a tutorial for my hand-painted characters. I've made one now along with a new character; Sean Matsuda from Street Fighter 3. I figured you guys might be interested in seeing my workflow as well so I'm sharing the tutorial with you. I've been learning a lot from the guys here at PC…
@Kyuzo: Thanks, hope it helps! @Pickle: Thanks! @haikai: Thanks a lot. Yeah, I'd like to see how other people work too. I loved the little workflow pics you did with one of your characters. There are of course better tutorials than mine out there but I figured that it wouldn't hurt to share the stuff that wasn't covered in…
So many neat tricks in here, painting the concept art onto your base mesh before starting the texturing is a fantastic idea - that's something that I certainly don't intuit as an environment guy. Great work and tutorial!
OH MY GOD THANK YOU SO MUCH, PERFECT TIMING!!! Great tutorial, wish you would have went more into painting muscles, I have so many problems with lighting/shadows my forms come out funky.
@Emar: Thanks, man! @Sekutto: Thank you! @Suprore: Thanks for the feedback. The notion was to have the sunlight hit the head/shoulder area the hardest so the rest of the model won't have as bright highlights. I do agree about the shadows under his chin though. I'm fixing that. @frell: Thanks, glad you like it. I'll put up…