Gruesome anatomical model of the infamous Minecraft Creeper that I worked on recently. Digital sculpt that was rapid-prototyped and then made into a massive vinyl figure.
Designed internally at Blizzard. I sculpted and engineered him, using the supplied raw model as reference. And Ben Mathis laid out the UV's for the pre-viz rendering.
Great Thread and great questions here. I just started working for sculpting toys and it is nice for me to read your experience so far. Thank you Wetterschneider :D
This has always fascinated me. Could you write up a short tutorial on how to get a digital sculpture ready for printing, and what's a good way to print it out (types of printers, materials, etc)? That'd be really useful and interesting. 3D Printing is so expensive, I wouldn't want to throw that money away because I don't…
I didn't make the chains on that character, but I have made chains for other sculpts. Max is very very cool about chains. You can lay out a long chain and use a deform to path modifier that will move and deform the chain along a spline path. The spline path and the model both remain live so the path can be tweaked. It's…
You didn't miss it, and that question brings up a great point that we always try to explain to customers. Digital sculpting can be printed at multiple sizes. You don't always need to have your scale set in your modeling software to the exact measurement for the final. When modeling a 10 inch resin statue or a 8 inch vinyl…
I've been posting a few images sporadically in the running "What are you working on" thread but there's no reason to flood that one with older images, and it might be helpful for anyone who has questions if there was a single thread. I've been making toys for a number of years now. Some of them are based on the designs of…