Update. Finished off adding small normal details in NDo, and moved onto the diffuse. Just trying out some different colour & font combo's at the minute. Would love some crit if you have any. :) Thanks. BreaK-
Here you go. :) Diffuse - Normal - Gloss - Specular I've toned the specular down and added the gloss which gives a slightly more matt finish. Hopefully anyway. Heres a final shot. Let me know what you think guys, before I call this done. :) Thanks. BreaK-
Ok guys I re-worked the Bollard. Heres just a screenie of the Normal Map applied. I'm getting a couple strange shadows, but im guessing thats the model as they dont appear on the Normal. I think these will be pretty much hidden when a diffuse is added. One problem I'm having is baking the AO. Im getting strange reactions…
Ok, near the end of this. Just a gloss map to whip up.Still stuggling with getting gloss maps right to be honest. Normally they take a lot of the pop away. Maybe its something I'm not doing right. I know they generally do this anyway but...bah i dont know. I'll do one and see what its like. Here it is atm.…
Ah yeah, I can see the repeat now. Heh, I'll get on to that. :\ Apparently Maya 2011 has an issue with AO baking....great. I've used XNormal to generate the AO but im not too happy with the results as yet. Getting seams in places. Never used it before so I guess it was a learning experience. I would buy NDo2 if I wasn't so…
since you asked for my feedback... the biggest problem is there's not enough basic material variation. look at your spec and gloss maps, there's really no variation because of the limited range (its all midtones) lack of color and the same cloudy overlay throughout. for the range: plan out your materials before you make…