final post for the challenge! probably going to finish ut up in the next coming weeks. We both didn't get much done the last day because of D&D. :\ So the looser has to buy the other lunch at the office! If anyone has any opinions please feel free to vote! was really a fun weekend because of this thing.
So i challenged one of my friends to try and model as much of the GOW 3 shotgun this weekend as possible before going back to work Monday! The game started today as soon as we got off work (6:00 CST). Mabe some polycounters could judge the final result to see who wins or something! the final result will be game ready and…
wow i really like the way that turned out. im not too big of a fan of that red overlay thats going on in marmoset on the bottom pic. and also the little circular things seem to be kind of warped on the grip, but i guess thats ok since it would barely be seen in a game situation. very good execution of the concept tho. good…
Really slick man! But ease up on the post... That red blue/purplish color has become so popular that I am starting to hate it. I don't mind it if it is more subtle... but your picture before hand looks a million times better. I am also not a big fan of your streaky grunge you have in the background... and your Times New…
quack is right, the blockouts are more key than you think. as the old phrase goes, "begin as you mean to go on." both WIPs have a lot of key shapes that just aren't that accurate at all, and it's not that complex of a gun once you start breaking them down per piece. if either of you are modeling from having a perspective…
It's already off-model, those holes are too large, which means they are curving over the edge of the handle which they don't in the concept. Also, the barrels are chunkier in the concept. And the handguard is too long, and that spike is not at the correct angle, and should be coming off that curved segment, not attached to…
As Andreas said there are a few things that are off. One of the things that stick out the most to me is the curve of the handrail. In the concept it's a lot more pronounced and interesting. Keep working on the shapes and proportions before adding details such as the holes in the grip. My two cents. :) Keep it up!