So i challenged one of my friends to try and model as much of the GOW 3 shotgun this weekend as possible before going back to work Monday! The game started today as soon as we got off work (6:00 CST). Mabe some polycounters could judge the final result to see who wins or something!
the final result will be game ready and should be reasonable polycount / textures.
Concept:
ill post both of our most recent WIP updates here
Brian's WIP -
Replies
keep posting man
One of the things that stick out the most to me is the curve of the handrail. In the concept it's a lot more pronounced and interesting.
Keep working on the shapes and proportions before adding details such as the holes in the grip.
My two cents.
Keep it up!
meh anyways. ill have another post tonight hopefully with more block out and such. thx for the comments!
if either of you are modeling from having a perspective shot in the window, don't. you're missing key shapes by simply not opening your eyes and realizing the shapes in relation to each other. for instance there is a curve on the lower receiver that neither model has captured. keep your eyes open. that's most of art, the rest is gravy.
all that said i like this format a lot, hope you do at least one more project in tandem like this. helps old men berate you more efficently
another update:
So the looser has to buy the other lunch at the office! If anyone has any opinions please feel free to vote! was really a fun weekend because of this thing.
all those knife pieces ahead of the trigger guard look unnecessary but if it's from the ref it is what it is
The gun looks really good... don't kill it in presentation.
Aside from all of that I am just not sure what material the green is on the gun? Define that material and the one on the front bottom... (front bottom one kinda looks like wood.)
Edit: Last thing I promise Your light and dark scratches look pretty fake with the way they are all criss crossing everywhere. I am seeing this > XXXXXXXXXXXXXXXXXXXX