The sculpts are great, but the texture isn't doing it for me.... it's too monotone. It needs other colors that would accentuate wear mixed in, as well as some brighter highlights on the bricks either in the diffuse or with raising the intensity of the specular. Stuff like this:…
Hey folks! Gettin busy with the Polycruncher for the first time & the initial result looks awesome. Normal and AO maps were successfully baked, so the UVs and smoothing groups all seem fine: But now the strange thing making me hesitate about moving forward is that once these base textures are applied, I wind up with some…