Hello Polycount This will be my first post to your lovely forum (that I have followed for a while). I've decided to start posting today because I'm in need of some help. I am currently a student at Durham College of Ontario, Canada. This is my 3rd and final year in the Game Development course at the school and I am…
Hey Next, Thanks for the reply. I actually did go over both of those methods in my head. I think I'm probably going to use the second example you posted. It seems like less of a hassle instead of dealing with over lapping the textures to make them fit. Any other suggestions are still welcome :) . I will try to post the…
Hi and welcome! there are 2 approaches. 1. creating an intact version, uv layout it make an texture for it and then u create an destroyed version where u layout the new faces so it looks right on to the same texture. - can be tricky when using normal maps but it is possible! 2. creat the 2 models and uniquely layout them…