Does the script editor give you any helpful information? Maya's subdivision surfaces are kind of icky, any reason you're not just using Smooth Mesh preview/convert for this barrel? On second glance, your polygons look rounded anyway, is it already a sub-d shape, or are you actively in smooth preview?
Hi guys, sorry to start a new thread just for this but I couldn't find a solution to this anywhere else. I'm currently modelling a barrel to ease me into Maya after not using her for a while and I've come into some trouble. It wont let me convert my poly model into sub d, so I can go ahead and bake this thing. I get the…