Hi to all polycounters, my last work is an assault rifle loosely based on a Deus Ex 3 weapon (FR-27 I guess), I've just finished the hi-poly version, and before start working on the low-poly I wanted to ask you for some advices\opinions about my work, thanks in advice. These are the screen of the weapon:
Covin: there is a universal standard for rails, and this is not it. even if this is not indicated that well in the concept you are working from, this is what your rails should look like. http://en.wikipedia.org/wiki/Picatinny_rail also there's a trick of making each rail mount floating geo on the lower to save polygons and…