So for a class, we are asked to do an 3D environment within three weeks to help us learn to work under tight time constraints. In this thread, I will post my process and work in progress shots and hopefully, in three weeks I'll have a nice end product in UDK. We were given a concept by Sparth…
Currently (I know it's WIP) i'd say that there's form repetition, and then there's form repetition... Your architectural elements are composed in a way that makes it difficult to understand the scene... looks like something Escher would have done in his early stages. Modularity success though... the pieces work for what…
Thanks to everyone for the encouragement! (: I started modeling the high-res pieces for my modular sets and I've decided to try and piece them together to get a feel for what it could look like. Unfortunately, this test made me realize I did not plan my units properly as my ceiling appears quite low ): I'll have to fix…
@Minotaur0 Yeah, I ended up putting the big face on another smoothing group and rebaking. I now have a small seam around that face, but its better than a huge gradient going across the screen. @coots7 Haha, I am glad you find that it is a good idea. It let me get a sense of scale for the different pieces I was planning to…
So, according to the crits that were given, I've boosted the wall heights (from 128 to 160) and lowered the railings (from 64 to 52-ish). For the railings unforunately, I've decided to not slant them to make the construction easier for corners. (lazy!) I then proceeded to unwrap all my pieces and bake the high res meshes…
Wow really nice work, I like that you have a really strict budget, it's really impressive to do such a big thing with that in mind. I agree with those boxes as well though, I don't mind them too much but they seem rather big to me. Either way, great work! :)
This is it! Deadline is tomorrow. Here are my final renders, screenshot taken from UDK. Levels adjustment, vignette and sharpening were done in Photoshop. This was a fun project and has helped me learn the workflow in UDK. Next time, I will definitely approach it in a more optimal and efficient use of my assets as other…