I think you can use any mesh you want since the dynamesh mode was in the subtool palet. It's just that after remeshing it, you get that very dense topology that is great for clay sculpting (with trim dynamic, clay tubes, clip brushes etc...), but from what I understood you lose all your levels of subdiv. You can of course…
I think what it does is dynamically re-mesh after density. Think of dynamesh as a marriage between the surface of that of zsketch with the voxel displacement and on the fly subdivision of sculptris. If that speculation turns out to be right, then you would control how dense your mesh is by how sharp you make your angles…
From what I know. It is amazing for, as the video shows, quick exploration of shapes and ideas. There is no dynamic tess. Re-meshing it gives a very high base mesh. It's great for prototyping, but i don't think you could use it as a base for your final production model, I am told people just redo their low based off of…
From what I have seen at Siggraph, this is a bit different than Sculptris. For one you are using quads only and the resulting topology is very similar to the one you get using Unified Skin (when you work with ShadowBox or ZSketch). Then this is not exactly dynamic tesselation either as when you are in Dynamesh mode (in the…