I'm psyched for the material functions for sure. Going to make a package I've been thinking of making to share even easier. Edit: HA! and of course you went ahead and made the photoshop blend material functions as part of the update. :) Good on ya.
http://www.udk.com/news-beta-aug2011 I'm really excited about this release. UDK now has material functions which I think is going to be huge for anyone who makes materials. We also included a library of functions that we've made over the past month. http://udn.epicgames.com/Three/MaterialFunctions.html…
Kickass update! Keep rocking Epic! Love me some Material functions, being able to compound nodes is such a huge timesaver! Also, agreed with ekimose; bring the deferred pipeline to DX9 as well plez!
Materials Functions was a must in a game production pipeline! :) I'm happy to have it now... I would now love to see Deferred Rendering not only on DX11 so we could use real-time lighting on current generation consoles.