Hey, so i made a little alien, and want to redo the topology from scratch. Now i dont think the zbrush topology tools are very handy, maybe zbrush at all isnt it too. I googled a lot and find 3d coat, but maybe i can do it in zbrush to. My problems in zbrush are: - "backgroundculling" ?! - very bad that i see fore and…
thanks topgun looks very nice, ill try that out.. Doesnt know that mighty zbrush has it weaknesses. ;) Thought there might be a plugin or something out, but first ill try topgun any nice tutorials out there beside the "fast and not explained videos on the side " ? edit: ahh the help button.. helps.. :icon15:
i tried out topogun.. what a genius programm.. so nice to use, i still use the demo version but i think its every penny worth it ! Can i load the highpoly ref and the lowpoly mesh from zbrush obj. and then work on the lowmesh ? Push: all i have to do know is baking or something else ?
zbrush 4 has issues with retopo shit. 3.5 was ok but there is some funny stuff going on. if you have maya( btw nex has some tools for this as well , but again slow) you can do it there by making an object live and create poly tool followed by edge extrusions...but slow so.... 3d coat is weapon of choice for most peeps,…