I see what you mean about the grip the ridges should also probably have a sharper pinch. The problem is the colt python seems to have loads of different types of grips depending on the manufacture. I think some more research is needed. I recently started re-doing the frame but I will post wireframes as soon as that is…
Well it has been a while since I have done any modelling (about a year and a half) but I have started a somewhat serious project so obviously poly-count is the place to go for the crits and stuff. Now the middle frame section need to be re-done as it is messy and also contains quite a few inaccuracies. I still haven't…
It is a floating object that isn't connected. Here is a smoothed wire I will take some more un-smoothed wires later. Good Shout Alberto Rdrgz I tighten'd up the loops and it is looking better but your right about the inaccuracies so I may take another shot at he cylinder. Also those reference shots will come in handy so…
This is looking very good surfa, I like it alot. If it’s possible would you be able to show some wireframes of the gun such as the shots you have above.
Looking good! I strongly urge you to go full game model. This is polycount after all! That cylinder is amazing man! I've modeled two revolvers in the past few months, and the cylinders always gave me a lot of trouble. Your method is so clever! One minor critique I have is that the grip looks a tad thick. I feel like the…
Just to let you know I did some search and I came across this thread which might be useful. http://www.polycount.com/forum/showthread.php?t=86258&highlight=revolver I found the sculpting approach to be a interesting take on things so I opened up blender and gave it ago with the alphas in the thread. Obviously it is a bit…
I tryed many different ways to model the cylinder just as experiments and in the end I settled for and planes bent round into shape removing a replacing loops with shift + (swift loop) in order to produce a rounder shape. Another way I did try which also worked quite nicely was to create displacement maps for the cut-outs…