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Author:
Justo
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Recent Work - Ingame
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Re: Recent Work - Ingame
Reply by
pookanimation
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Aug 2011
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3D Art Showcase & Critiques
I put the 360 & PS3 logo on to show that it's game engine ready, the assets could easily be used in the engines used, polycount & texture size
Re: Recent Work - Ingame
Reply by
ZacD
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Aug 2011
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what game engine are these assets in?
Re: Recent Work - Ingame
Reply by
Wombatinahat
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Aug 2011
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For you poly count you want to list the tri count. As that is what most game engines will break the model down too anyway.
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